What we know so far about Halo Infinite

Last summer, 343 Industries teased the next installment of the Halo franchise with a two minute announcement trailer at E3 2018.

For long time Halo fans, it was an empty treasure chest – the trailer was supposed to deliver big excitement around the new “slipspace engine.” I mean, it looked pretty (like most games do when their announced), but there was nothing except landscape footage. We only saw a glimpse of Master Chief’s helmet at the very end.

It’s hard to believe the last entry to the series was released in October of 2015. And while Halo 4 and Halo 5 weren’t received too well among players, fans have been searching for clues about Halo Infinite and Chief’s next journey.

As of late last month, concrete details began oozing out of the internet and we got all the juicy gossip right here:

Halo Infinite will be released for Xbox One and PC

With the Xbox One nearing its sixth year, I was starting to assume Infinite would come out on the new generation console. Why not combine it with the power of the new gen and have Xbox carry Infinite as its’ exclusive into the forefront of the new gen console battle?

Well, Twitter quickly diffused that one.

It’s a trusted source. Frank O’Conner is the Franchise Development Director of the Halo franchise at 343 Industries. One final ride for Chief on the Xbox one. I’m not complaining.

Expect an E3 appearance

With E3 2019 just a few months away, Bonnie Ross, Head of 343 Industries, recently revealed the game will have a strong presence at the annual video game expo.

She also confirmed that the game’s director, Chris Lee, will be showcasing new game play. Split screen play is also rumored to make a comeback.

It’ll be interesting to see what new elements 343 have hiding in their back pocket. Rumors have surfaced it’ll incorporate more RPG game play than previous entries. Will this evolve Halo? Or just be enough to push away the primary Halo fan base?

Bonnie Ross and Co. know the fans deserve more

Frank O’Connor recently sat down with GameTM magazine, during which he was cognizant of the disappointment in fans learning that Master Chief wasn’t the focus of Halo 5.

“We very much realized that people wanted Master Chief’s story of Halo 5,” said O’Connor. “We definitely marketed in a way that we hoped was going to bring surprise, but for some fans and certainly fans of Master Chief, it was a huge disappointment because they wanted more Chief.”

While Halo has been in development, 343 has seen the popular rise of battle royal games -Fortnite, PUBG and most recently, Apex Legends. These games specialize in the constant upkeep of new content with “season passes”. You better believe 343 has been taking notes.

“We have to be able to change content quickly,” Bonnie Ross mentioned. “We can’t afford to wait three years every time we drop a new product and have it be a black box because the games kids are playing are changing every week.” Because of that, the team has been looking into ways that will give players the need to “buy into [the game] for years to come.”

And for those of you hoping of a battle royal mode for the new halo… they were brisk in addressing any rumors.

The studio revealed Halo Infinite will not feature a battle royale mode: “I’ll tell you right now, the only BR we’re interested in is Battle Rifle,” said Jeff Easterling, a writer for 343. “The original BR. So, calm yourself.”

Bonnie Ross spoke with IGN reps for an exclusive interview and expressed the trials and tribulations of receiving this massive franchise and the responsibilities that came with it:

(Summarized for clarity)

“A spiritual reboot – that’s kind of how we talk about it … did we have great learning moments with Halo 4 multiplayer? Yes, and with Halo 5 and the maps for free and req packs and starting to think how we sustain our games longer.” She continued, “there’s been a lot of time to reflect on. What have we done as 343. Where did we make mistakes? Where did we hit it right? What does Halo mean to all us?

“That trailer that we did – that’s what Halo means to the studio. Maybe it took us two games to get there and I think we’ve done good things and bad things. But what does Halo mean to us? It’s about hope, wonder, heroism, humanity, community and bringing the community together.”

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Andy Moran

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